With this force I had beaten Roberts Tomb Kings before, but he had returned the favour the week before. I break the army into 5 brigades, harpies by themselves, then two brigades of infantry each backed by a brigade of cavalry. To move troops you group units into brigades of 4 units or less, then each successful order allows the whole brigade to move (20cm infantry & monsters, 30cm cavalry & chariots).
The game began with a race for the flanks. The chaos forces managed a good start, moving forward while the residents of the village cower in fear.
The Undead meanwhile, had a shocking first turn, managing to advance down the river bank only slightly, and form their troops in the centre into a line to recieve my flanking brigades, before the magical energy of the tomb king's priests dimmed, and their skeletons slowed.
The Chaos flanking force continue to sweep around the hill, although now I'm realising that there are more than a few successful orders required to ensure I get into his flank. I've set my general to lead them so hope for the best (needs a 9 on 2D6, then -1 for each subsequent order). Meanwhile my other force position themselves between the village and forest, with the infantry challenging the undead to charge them, while the chaos knights wait a short distance behind them, ready to crush any skeleton lucky enough to break through the chaos infantry.
Meanwhile the Liche King himself, and his personal bodyguard advance over the bridge to complete their flanking manouver. Things look grim for the chaos forces.