Battle Report - The Battle of Mittlenberg [Day Two]

Part Three - Second day of play

On the second day we were one player down, so we decided to downsize the lists to roughly 1,500 points each and have one player take both the Orc and Chaos armies.  The revised lists were:

The Altdorf Rapid Response Force

- 4 Halberdiers

- 4 Crossbowmen

- 2 Flagellants

- 4 Knights

- 1 Pistoliers

- 2 Cannon

- 1 General

- 1 Hero

- 1 Wizard

Servants of the Golden Crescent

- 4 Spearmen

- 4 Bowmen

- 1 Guards

- 4 Knights

- 2 Desert Riders

- 1 Magic Carpets

- 1 General

- 1 Hero

- 1 Wizard (Djinn)


The Waaagh of Gorefang Sixpeaks

- 4 Orc Warriors

- 2 Black Orcs

- 4 Goblins

- 4 Boar Riders

- 2 Wolf Riders

- 1 Wolf Chariots

- 1 Orc General

- 1 Orc Hero (Wyvern)

- 1 Goblin Shaman

The Crimson Rampage

- 2 Chaos Warriors

- 2 Chaos Marauders

- 1 Ogres

- 2 Marauder Horsemen

- 2 Chaos Knights

- 1 Chaos Spawn

- 1 General

- 1 Hero

- 1 Sorcerer

The Empire and Araby begin the battle with 3 units of knights, 2 units of flagellants and magic carpets, deployed around the small hill.

The Orc and Chaos forces begin with a mix of Chaos Knights and Boar Boys, and a Chaos Spawn and Warriors.  They all arrive on one flank.

The Araby knights waste no time in pushing forward aggressively, using the Magic Carpets to screen their advance.  However, a group of Orc Warriors arrive on the battlefield and rush forward to charge them, sending them reeling back.

Meanwhile the Boar Boys push forward, hoping to bring the fight to the enemy before the Empire cannon can get into position, while the Chaos knights wheel around Mittlenberg.

Seizing the initiative the Araby knights rush through the town to set up a flank charge on the Chaos Knights, but they are too audacious and fail to execute the final manoeuvre.  However, a unit of Knights does manage to charge the Boar Boys in the flank, cutting them down.

The Chaos Knights take the opportunity to take the the fight to the opportunistic Araby knights and cut them down.  The Flagellants attack the Chaos Warriors to purge their taint from the world, but they are slain by the mighty knights.

Meanwhile more Orcs arrive and a brigade of boys occupy the forest near the Empire hill.  They suffer sporadic cannon fire, but their presence serves to deter the Empire from aggressively attacking the Orc brigades.

The Black Orcs and Chaos Knights enter Mittlenberg.  The Empire Wizard casts a weird enchantment on the Chaos Knights to try and prevent their advance, but the knights charge on heedless, and destroy a unit of crossbowmen before overrunning a battery of cannon on the hill.

The Empire forces dispatch the remaining knights and regroup at the hill, protecting their remining cannons.


With the bulk of their army now present the Orcs and Chaos press forward, led by a brigade of Orc Warriors.  The Empire Knights charge forward and slay the greenskins.

However their sacrifice is not in vein as Black Orcs emerge from the forest to charge the knights in the flank while Chaos Marauders attack head-on.  The knights are cut down.

The remining Empire knights sell their lives dearly, charging through the Orc lines, slaying goblin wolf riders and chariots before being brought down.  After six full turns it's time to tally the victory points.

The Orcs lost 540 points, and their Chaos allies 555 points, giving the Empire and Araby a score of 1,095 victory points.

The Empire lost 570 points and the Araby 660, giving the Orcs and Chaos a score of 1,230 victory points and the win!